Nova-3D
An experimental C++ 3D engine built on a portable foundation, with a clean Urho3D-inspired public API.
Built for flexibility and clarity
Nova-3D aims to provide a scene-graph-based engine API that stays clean and portable, powered by internal layers that remain hidden from user code.
Scene Graph
Nodes, components, and a hierarchical scene system inspired by practical engines like Urho3D.
Rendering Abstraction
Cameras, materials, meshes, and lights behind a clean renderer interface. Backend details stay internal.
Input Handling
Keyboard, mouse, and gamepad input through a unified input subsystem.
Portable Foundation
Designed for desktop (Linux, Windows, macOS), Android, and potential web targets.
C++23
Written in modern C++23 with a clear separation between public API and internal implementation.
Open Source
Developed openly on GitHub. Early stage, but the architecture is already demonstrated with a working 3D demo.
Clean layers, hidden internals
Your game code only touches the Nova-3D public API. Internal layers like CNA and sharp-runtime are hidden implementation details.
Ready to explore?
Nova-3D is early-stage but already runs a working 3D demo. Check out the source, try the examples, or read the documentation.